

The mage/priest spell skill you have at first, by the way, decides what spells you start with, so it's best to have a fair bit for your casters. Spellcraft just makes you better at all spells. That counts the amount you have in the party, so you might as well spread it out. Arcane Lore helps with reading spellbooks you find and so on. You need a certain amount of one or the other to cast spells, too. Mage Spells and Priest Spells just make you better at those spells. Handy, but doesn't work with bows, thrown weapons (which are worthless anyway) or spells. You get your turn earlier, and the more ranks you have, the more chance there is that when you make an attack, you'll get an extra attack. Melee weapons means swords in this case, by the way. This works with spells too, which is why making your casters sliths or nephils isn't a bad idea at all. Having higher ranks in your total weapon skill gives you battle disciplines: Fancy things you can do like lowering your opponent's armour, giving yourself more moves, hitting harder, and so on. I think you might hit a bit harder too, not sure. The weapon skills just make you more accurate with that weapon. Intelligence gives you more energy (MP) and lets you avoid mental effects better. Strength lets you hit harder and wear heavier equipment, dexterity lets you dodge/shoot better. Why? They get nice fire resistance, an ever-increasing bonus to using pole weapons (spears), and are also a fair bit tougher than humans or nephils. Nephils get a 10% XP penalty, an ever-increasing bonus to using bows, and are slightly more nimble. Well, not friendly, but at least vaguely on Avernum's side. The rest of the Vahnatai are quite friendly, by the way. Violence is had, Rentar is gone for good, and the day is saved. Why do people dislike Avernum 4? Because it's monsters being made in factories. Curiosity and tourism, sometimes.īut oh wait sea monsters and shades are attacking Avernum. Freedom, potentially lots of money, easier to be strange and different. Why? Same reason people in the US once migrated to the west. They also get land on the surface to move to, though that's slow going.Īvernum 4: Empire's starting to move into Avernum. Peace is made with Avernum thanks to a more sensible emperor (empress, actually) and Avernum is recognized as a nation. Kill Rentar, save day, archmage dies helping you, and the surface is saved. They're fine with Avernum, though, as long as you stay out of their way. Clearly, all of the Empire is responsible for this, no exceptions, and need to die. Why? The Empire stole their Crystal Souls ages back. Lots of violence later, you find out that a few rebel Vahnatai, led by Rentar-Ihrno (no, not Rental) are doing this. Turns out the surface is a mess, ravaged by slimes, giant roaches, giants/troglodytes, golems and weird six-legged giant wolf things. The war is won, day is saved and so forth.Īvernum 3: They finally develop a working long-term portal to the surface. Some are crazy by the time they're retrieved, but hey. It's all great for Avernum, because they get the Vahnatai's help in return for getting the souls back. The Vahnatai don't take too kindly to this. The Empire quickly kidnaps a few Crystal Souls. They practically treat these spiritual advisors like gods. They keep their leaders' souls in crystals, called, imaginitively enough, Crystal Souls.

They hibernate for centuries at a time, which is why Avernites didn't notice them before. The Vahnatai are ridiculously powerful (especially when it comes to magic) crystal-obsessed, freakishly thin grey humanoids. Their mistake begins when they discover some natives: the Vahnatai. For vengeance.Īvernum 2: The empire realizes they have a nest of vipers in Avernum. Grah-Hoth will begin to seem like a good name next to Sliths and Nephils (worst examples include General Sss-Thsss and Hrrmrrrr).Īfter this, you are teleported to the surface, and kill Emperor Hawthorne. They take out the leader of the Slith army (Slithzerikai: Lizard people native to Avernum) attacking them, deal with nephil bandits, establish their speciesist credentials, reforge the sword Demonslayer to, as one may expect, slay the demon lord Grah-Hoth. Nephilim (cat people) and dragons, along with other non-human creatures are mostly killed or shipped off to Avernum.Įventually, Avernum strikes back.

Open a one-way portal and dump all the misfits there, of course! Any crime, including just not fitting in? You get exiled to Avernum.
#AVERNUM 6 WALKTHROUGH FULL#
A huge cavern complex underground, full of horrid monsters, generally inhospitable "climate", lack of food and whatnot. Avernum 1: The Empire, sole ruler of the entire surface world (hence the lack of any need for a real name) discovers Avernum.
